Desert Revenant 2
Strategy · Roguelike · Deckbuilder

Desert Revenant 2

The Reawakening

The empire decays. Primordial forces rise. And the Celestial King awaits.

When the Relic Binder tears open a rift between dimensions, an ancient power long sealed away begins to stir. Fallen Revenants return, and the Celestial King rises with them.

Built on the foundations of the original Desert Revenant, The Reawakening expands every system with deeper mechanics, new content, and a far greater threat. Summon persistent minions, stack powerful effects, and unleash devastating combos against brutal enemies across ever-escalating challenges.

Will you survive the Reawakening?

Command the Battlefield

Summon persistent minions that fight across multiple turns, create openings, protect you, and grow stronger through buffs and synergies.

Stack Effects. Chain Combos

Layer buffs, debuffs, and passives from a pool of 800+ effects. Interactions emerge naturally as turns erupt into explosive payoff moments.

Face Complex, Coordinated Enemies

Enemies coordinate, analyze the battlefield, and escalate mid-fight. Each region introduces new and returning foes with deeper spell kits and multi-turn mechanics.

Forge Your Build Each Run

Gain cards, passives, Blessings, and upgrades to shape unique strategies. With dual upgrades and Power Cards, no two runs play alike.

Trailer

Features

Four Distinct Heroes
Leper, Combatant, Seer, Relic Binder — each offering a completely different combat style.
Deep Build Variety
310+ unique cards with 2 upgrades each, 800+ stackable effects, Blessings, Power Cards, Passives, and Reputation meta-progression.
Escalating Challenge
Six themed regions (three per run), Regional Hard Modes, Curses, and the Genesis system for varied starts.
Weekly Competitive Challenges
Fixed seeded runs, global leaderboards, dynamic modifiers, and seasonal rewards.
Ancient Middle Eastern Mythology
Battle Jinn, Ifrits, Ghouls, and other legendary beings through ritualistic ruins as you challenge the Celestial King.

Screenshots

Development Updates

Dec 28, 2024

Holiday Update from Desert Revenant 2

Holiday Update

We wanted to take a moment to share a brief update on Desert Revenant 2: The Reawakening, and to thank everyone who's begun following the project since the Steam page went live earlier this month.

Behind the scenes, we've been focused on shaping Desert Revenant 2 into a true sequel. Expanding the original's systems while pushing combat depth, progression, and long-term decision-making much further. With the page now public, it's been genuinely encouraging to see early interest and wishlists coming in as players start discovering what we've been working toward.

What's next

As we move into the new year, our focus shifts toward getting the game into players' hands.

  • We're preparing a limited playtest, planned for January, aimed at gathering feedback on core progression, combat, and new systems.
  • More details on how to take part will be shared shortly.

Thank you again for the support so far, Merry Christmas and happy holidays from all of us at Kreationware!

Read on Steam
Jan 20, 2025

Desert Revenant 2: The Reawakening — Playtest Coming Soon

Playtest Coming Soon

We're getting ready to open the first in a series of focused playtests for Desert Revenant 2: The Reawakening.

This initial playtest is planned for late January and will be limited in scope, with a strong focus on:

  • Core combat flow and minion interactions
  • New systems and progression pacing
  • Early balance and difficulty tuning

This is an early, balance-driven test. Additional playtests will follow as we iterate.

We'll share more details soon, including how to participate.

Thank you for all the support! We're excited to start shaping this together.

Read on Steam
Jan 29, 2025

Desert Revenant 2: The Reawakening — Playtest Now Live

Playtest Now Live

We've opened the first focused playtest for Desert Revenant 2: The Reawakening!

This playtest is limited in scope and focused on:

  • Core combat flow and minion interactions
  • New progression systems and pacing
  • Early balance and difficulty tuning

Access is limited and granted manually in waves. Request access directly on the store page — approved players will automatically gain access once accepted.

The playtest will run until Saturday, February 7, after which access will be closed while we review feedback and iterate.

This is an early, balance-driven test. Feedback during this phase will directly influence upcoming updates.

Join our Discord to share feedback, report issues, and follow development.

Thank you for helping shape the Reawakening!

Read on Steam
Feb 9, 2025

Playtest #1 Closed — Thank You for the Feedback!

Playtest #1 Closed

Our first playtest for Desert Revenant 2: The Reawakening is now officially closed.

This was a deliberately small, focused test aimed at validating core combat flow, minion interactions, and early progression — and the results were extremely valuable.

We want to sincerely thank everyone who took part, whether you played briefly, dove deep, sent feedback, or streamed the game. The amount and quality of input we received exceeded our expectations.

We're now moving into review and iteration, analyzing feedback and play data to improve balance, clarity, and overall experience.

More playtests are planned, and we'll share details as soon as the next one is ready.

If you haven't already, wishlisting the game is the best way to be notified about future playtests and updates.

Thank you again for helping shape the future of Desert Revenant 2: The Reawakening!

Read on Steam
Feb 25, 2025

February Devlog — Playtest Insights & Structural Changes

February Devlog

Earlier this month, hundreds of you joined our first public playtest of Desert Revenant 2: The Reawakening.

First of all, thank you!

The feedback, the streams, the chaotic victories, the brutal defeats — all of it has been invaluable.

Today, we want to share what we learned… and how it's shaping the future of DR2.

What We Observed

The core combat loop is strong. Runs feel tense. Deck archetypes are already emerging.

But we also noticed a few important things:

  • Early Progression Felt Too Straightforward. Some runs, especially early ones, felt a bit too linear. Three consecutive battles → reward → repeat. The depth is there — but the decision tension between battles needs to grow.
  • Desert Encounters Need More Consequence. Random encounters were functional, but not memorable enough. We want them to feel like moments — risk, temptation and tradeoffs.
  • Decision Weight Can Increase. DR2 is at its best when you hesitate. When you pause and think. We want to push more of that into the meta-map and encounter layer, not just combat.

What We're Changing

  • More Dynamic Map Decisions. Exploring additional branching paths and layered consequences — choices that influence upcoming battles, increase rewards at a cost, modify environmental conditions, or escalate difficulty intentionally.
  • Reworked Desert Encounters. Desert events are being redesigned to include multi-step decisions, escalating risk options, conditional outcomes, and longer-term consequences. Not every encounter should be safe. And not every reward should be obvious.
  • Early Game Pacing Adjustments. Tuning opening difficulty curves, reward cadence, clarity of certain mechanics, and UI readability improvements.

Playtest Impact

One of the most interesting things we saw: players approached runs very differently. Some played cautiously and built long-term engines. Others embraced chaos and snowballed aggressively. That tells us something important — the foundation is working. Now we're refining the structure around it.

What's Next

We're currently iterating on map structure, deepening encounter systems, adjusting early progression, continuing balance passes, and preparing new internal builds.

DR2 is becoming more layered with every iteration. If you enjoyed the playtest and want to support the game, adding it to your wishlist genuinely helps more than you think.

More updates soon. — The Kreationware Team

Read on Steam
Apr 3, 2025

Next Playtest April 9–15: New Systems & Improvements

Next Playtest April 9-15

Following our first public playtest, where hundreds of players jumped in and shared invaluable feedback, we've spent the past weeks refining the early experience of Desert Revenant 2: The Reawakening.

The next playtest will run from April 9 to April 15, with a focused goal: improving the first hours of gameplay while introducing new systems.

What We Learned

  • Early progression felt too linear
  • Desert encounters didn't feel like meaningful alternatives within a run
  • Some enemy mechanics were difficult to read and understand

What's Changed

  • More Meaningful Decisions. More dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.
  • Desert Encounters (Work in Progress). Being reworked to become more meaningful decisions with clearer risk and reward.
  • Improved Combat Clarity. A new interaction highlighting system — when hovering cards, buffs, or effects, related elements now visually react, making it easier to understand how abilities interact without reducing depth.
  • Enemy Adjustments & Balance. Adjustments to enemies like the Jinn of Destruction and Sand Ogre — clearer behaviour and more understandable mechanics.
  • Expanded Build Options. New cards for the Leper, giving you more ways to shape your build during a run.
  • Improved Boss Rewards. Boss fights now offer more satisfying rewards, better reflecting their difficulty and importance.
  • UX & Immersion Improvements. Reduced loading screens, lore introductions for bosses and mini-bosses, and lore screens that no longer auto-skip.

New System: Minion Perks

You can now acquire Minion Perks during your run — allowing you to customise your minions with unique passive abilities. Choose from a selection of perks, assign them to your minions (one perk each), and open up new synergies and build paths.

Focus of This Playtest

You'll once again play as the Leper across the first three regions. We're specifically looking for feedback on progression and decision-making, desert encounters, combat clarity, and the new Minion Perks system.

The playtest will run from April 9 to April 15. Request access directly via the Steam page.

Read on Steam
Apr 8, 2025

Playtest 2 Now Live: New Systems & Improvements

Playtest 2 Now Live

Following our first public playtest, where hundreds of players jumped in and shared invaluable feedback, we've spent the past weeks refining the early experience of Desert Revenant 2: The Reawakening.

This playtest runs from today to April 15th, and is available right now.

What's Changed

  • More Meaningful Decisions. More dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.
  • Desert Encounters (Work in Progress). In the previous playtest, they often felt too simple and not impactful enough. This is an ongoing area of improvement — you'll begin to see the direction in this version.
  • Improved Combat Clarity. A new interaction highlighting system — when hovering cards, buffs, or effects, related elements now visually react, making it easier to understand how abilities interact without reducing the depth of combat.
  • Enemy Adjustments & Balance. Adjustments to the Jinn of Destruction, Sand Ogre, and others — clearer behaviour and more understandable mechanics.
  • Expanded Build Options. New cards for the Leper, giving you more ways to shape your build.
  • Improved Boss Rewards. Boss fights now offer more satisfying rewards, better reflecting their difficulty.
  • UX & Immersion Improvements. Reduced mini loading screens, lore introductions for bosses and mini-bosses, and lore screens that no longer auto-skip.

New System: Minion Perks

This playtest introduces Minion Perks — unique passive abilities you can assign to your minions. Choose from a selection of perks, assign one per minion, and open up new synergies and strategies in every run.

Focus of This Playtest

You'll play as the Leper across the first three regions. We're especially looking for feedback on progression and map decisions, desert encounters, combat clarity, and the Minion Perks system.

The playtest is available now and runs until April 15th. Head to the Steam page and request access to join.

This update is a step toward making Desert Revenant 2 more strategic, more layered, and more rewarding to play, while preserving the strength of its core combat. We're excited to see how this version feels.

Read on Steam